Articles for topic: Battlegroup42 News


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Big juggernauts for Battlegroup42

Battlegroup42 News It's all about "big juggernauts" in this news update from the Battlegroup42 team, in which we will inform you of the current status of our mod. We are talking about multi-engined bombers, a rather sparsely equipped section of the mod until now. We were not only able to close a gap in the armoury there, but also to fulfil an often expressed wish of the community.



New AFVs for BG42 1.8

Battlegroup42 News The work on the final version of Battlegroup42 is progressing swiftly, and we want to keep you up to speed about the new content awaiting you. For today's news, we've gathered some candy for our "tank faction". See for yourself !



The Shermans reloaded

Battlegroup42 News
The Battlegroup42 team is back with news, which will most likely make a lot of our players very happy, especially those who love to play as tank drivers. In contrast to the last news, which covered only planes, we concentrate on the steel giants on the ground this time. To be more precise, only of them. You'll know why this is enough stuff for an entire news, if you'll continue reading.



BG42 Gameserver - important info !

Battlegroup42 News Hi guys,

since there are some problems with connecting to our gameserver, we've decided to change the server files again.

Battlegroup42 1.8 - ...and now for a plane or two

Battlegroup42 News It's time for another Battlegroup news update - the work on the final version 1.8 is proceeding very well, and again we were able to include some important new or re-worked content.
The UDK project is coming along nicely, though we really could use some help - we're sorry to say that the community's feedback on this is rather meager.

   

Battlegroup42 1.8 - even more new planes sighted !

Battlegroup42 News The Battlegroup42 presents you another news about the final release of Battlegroup42 - yet again we have managed to extend our air force with a few important models which we were previously lacking. Furthermore, we can provide some info on the status of our successor project based on the Unreal engine, which just recently saw a first pre-alpha test during which performance issues were successfully resolved.

   


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